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Minimal WAP Version at http://www.cis.strath.ac.uk/mhci.wml
MobileHCI is a forum for academics and
practitioners to discuss the challenges and potential solutions for
effective interaction with mobile systems and services. It covers the
design, evaluation and application of techniques and approaches for all
mobile computing devices and services.
The following is our outline programme - unforeseen
circumstances may force changes to this timetable but we hope to keep it
reasonably constant:
K =
Keynote T = Paper (talk) session
P = Panel
Most workshops and tutorials are likely to start at 0915 on Monday - see
individual sites for details
The main conference will start at 0900 Tuesday morning with registration
on Monday and from 0800 Tuesday
The conference will close at 1800 on Thursday
Full Programme (PDF)
Unfortunately all deadlines for
submission of work to MobileHCI 04 have now passed.
Keynotes
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Tom Rodden
Professor
University of Nottingham |
Tom Rodden is Professor of Interactive Systems
at the Mixed Reality Laboratory, University of Nottingham, and
Director of the UK's Equator Interdisciplinary Research Collaboration
project. His research interests include computer supported cooperative
work, human computer interaction and cooperative systems design. He
has been an investigator on many UK and EU research projects. Recent
publications include Communications of the ACM, ACM Transactions on
CHI, the CSCW Journal, IEEE Computer and at ACM CHI, CSCW and Group. |
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David Wood
Executive Vice President, Research
Symbian |
David was a founding director of Symbian in
1998, having joined Psion (Symbian's original parent company) in June
1988. He is currently responsible for leading a series of
inter-departmental collaborative projects, focused on improving the
competitiveness and value of Symbian's overall offering. These
projects draw on resources both inside and outside of Symbian, and
take advantage of David's very considerable experience in multiple
previous roles in the company. As a software architect, he pioneered
the use of object-oriented technology within Psion in the late 1980s
for the creation of handheld computers, and went on to oversee the
architectural development of Symbian OS. From 1998 to 2002 he headed
Symbian's Technical Consulting department, building and directing
teams that worked with Symbian's customers to create the world's first
smartphones. During 2002 and 2003 he supervised the rapid growth of
Symbian's partnering programs, working with companies throughout the
emerging Symbian ecosystem to help them achieve technical and
commercial success. David has an MA in Mathematics from Cambridge
University, and has served as Symbian's representative on the OMA
Board of Directors |
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timetable
Workshops
The following workshops will be held in parallel on
the Monday of MobileHCI 04 - many have submission deadlines of their own,
see individual workshop sites for details.
HCI in Mobile Guides
Keith Cheverest (Lancaster University)
Barbara Schmidt-Belz (Fraunhofer FIT, Germany)
Interaction Design for CSCL in Ubiquitous Computing
Lucia Terrenghi (Fraunhofer FIT, Germany)
Giorgio De Michelis (University of Milan)
Carla Valle (Fraunhofer FIT, Germany)
Location System Privacy and Control
Ian Smith (Intel Seattle Research, USA)
Giovanni Iachello (Georgia Institute of Technology, USA)
Mika Raento (University of Helsinki, Finland)
Mobile and Ubiquitous Information Access
Fabio Crestani (University of Strathclyde, UK)
Matt Jones (University of Waikato, New Zealand)
Stefano Mizzaro (University of Udine, Italy)
Sound in Mobile and Ubiquitous Human Computer Interaction
Simon Holland (The Open University, UK)
Robert Day (The Open University, UK)
Gregory Leplatre (Napier University, UK)
Alistair Edwards (University of York, UK)
Once you have registered for MobileHCI please complete
the workshop/tutorial preferences form.
A workshop is free to attendees at MobileHCI (if you only
wish to attend a workshop then you need to pay the one-day rate - see registration
form for more details).
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Tutorials
Held in parallel to workshops the tutorials at
MobileHCI 04 will be:
Visual and Interaction Design for 3G Mobile Phone
Interfaces
Anders Norman (Ocean Observations, Sweden)
Sofia Svanteson (Ocean Observations, Sweden)
Jesper Wiking (Ocean Observations, Sweden)
Handheld Usability: Design, Prototyping,
and Usability Testing for Mobile Phones, PDAs , and Pagers
Scott Weiss (Usable Products, UK)
Once you have registered for MobileHCI please complete
the workshop/tutorial preferences form.
A tutorial is free to attendees at MobileHCI (if you only
wish to attend a tutorial then you need to pay the one-day rate - see registration
form for more details).
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Presented papers
After a very tough refereeing process, the following
25 full papers were accepted from a submission list of 79 papers and 22
short papers from 79 submissions.
Screen and Power Limitations
What Can You Say With Only Three Pixels?
Christopher Campbell, Peter Tarasewich
Investigating the Relationship Between Battery Life and User Acceptance of Dynamic, Energy-Aware Interfaces on Handhelds
Lance Bloom, Rachel Eardley, Erik Geelhoed, Meera Manahan, Parthasarathy Ranganathan
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User differences and navigation
Mental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users
Martina Ziefle, Susanne Bay
Using Landmarks to Support Older People in Navigation
Joy Goodman, Phil Gray, Kartik Khammampad, Stephen Brewster
The Use of Landmarks in Pedestrian Navigation Instructions and the Effects of Context
Tracy Ross, Andrew May, Simon Thompson
A Paper Prototype Study of the Interface for a Children's Collaborative Handheld Learning Application
Jason Black, Lois Hawkes, Ketly Jean-Pierre, Isaac Johnson, Marvin Lee
Ubi-Bus: ubiquitous computing to help blind people in public transport
Michel Banatre, Paul Couderc, Julien Pauty, Mathieu Becus
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Evaluation and Evaluation Techniques
Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap
Shirlina Po, Steve Howard, Frank Vetere, Mikael Skov
Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field
Jesper Kjeldskov, Mikael B. Skov, Benedikte S. Als, Rune T. Høegh
Home Is where Your Phone Is: Usability Evaluation of Mobile Phone UI for a Smart Home
Tiiu Koskela, Kaisa Väänänen-Vainio-Mattila, Lauri Lehti
User validation of a nomadic exhibition guide
Barbara Schmidt-Belz, Fabian Hermann
Social Networks and Mobile Games: a study into the use of Bluetooth for a multiplayer card game
Chris Baber, Oliver Westmancott
Eye Movement Study of Reading on a Mobile Device Using the Page and RSVP Text Presentation Formats
Gustav Öquist, Anna Sågvall-Hein, Jan Ygge, Mikael Goldstein
Improving the Effectiveness of Mobile Application Design: User-Pairs Testing by Non-Professionals
Titti Kallio, Aki Kekäläinen
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Tilt, Touch and Text Entry
Tilt-Based Automatic zooming and scaling in Mobile devices
Parisa Eslambolchilar, Roderick Murray-Smith
An Evaluation of Techniques for Browsing Photograph Collections on Small Displays
Dynal Patel, Gary Marsden, Steve Jones, Matt Jones
Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces
Andrew Crossan, Rod Murray-Smith
Pen-Based Gestures: An Approach to Reducing Screen Clutter in Mobile Computing
Mark Nicholson, Paul Vickers
Dynamic Primitives for Gestural Interaction
Steven Strachan, Roderick Murray-Smith, Ian Oakley, Jussi Angesleva
Touch Detection System for Mobile Terminals
Jani Mäntyjärvi
Mobile Text Input with Soft Keyboards: Optimization by Means of Visual Clues
Laurent Magnien
Watch-Top Text-Entry: Can Phone-Style Predictive Text-Entry Work With Only 5 Buttons?
Mark Dunlop
Pair-wise Variability Index: Evaluating the Cognitive Difficulty of using Mobile Text Entry Systems
Frode Eika Sandnes, Hua-Li Jian
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Auditory Interactions
Mobile Note Taking: Investigating the Efficacy of Mobile Text Entry
Joanna Lumsden, Andrew Gammell
The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid
Gillian Hayes, Shwetak Patel, Khai Truong, Giovanni Iachello, Julie Kientz, Rob Farmer
A Study on Gestural Interaction with a 3D Audio Display
Georgios Marentakis, Stephen Brewster
Xaudio: Results From a Field Trial Study on a Technology Enhancing Radio Listeners’ User Experience
Reinhard Sefelin, Verena Seibert-Giller, Manfred Tscheligi
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Mobile Design and Interaction
O2 Active: Enhancing User Experience on Mobile Phones
Anat Amir
A Prototype for Remote Vehicle Diagnostics
Jonas Kuschel, Henrik Fagrell, Carl Johan Andersson
Adaptive Portal Aggregation for Pervasive Client Devices
Ming Li, Marion Blount
Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
Anthony Steed
Bringing the Office to the Stables
Stefan Wagner
Comparison of Mobile and Fixed Use of SmartLibrary
Markus Aittola, Pekka Parhi, Maria Vieruaho, Timo Ojala
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Device Differences and Web Pages
A Study of Application and Device Effects Between a WAP Phone and a Palm PDA
Jiraporn Buranatrived, Paul Vickers
Personalization-based Optimization of Web Interfaces for Mobile Devices
Michael Hinz, Zoltán Fiala, Frank Wehner
Mixed-Initiative, Trans-Modal Interface Migration
Renata Bandelloni, Silvia Berti, Fabio Paternò
Web Page Transformation when Switching Devices
Bonnie MacKay, Carolyn Watters, Jack Duffy
Mobile Context Aware Systems: the intelligence to support tasks and effectively utilise resources
Russell Beale, Peter Lonsdale
Automatic Partitioning of Web Pages Using Clustering
Richard Romero, Adam Berger
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Novel Interaction Techniques
Usability of MobiVR Concept: Towards Large Virtual Touch Screen for Mobile Devices
Tiiu Koskela, Inka Vilpola
Handy: a new Interaction Device for Vehicular Information Systems
Gennaro Costagliola, Sergio Di Martino, Filomena Ferrucci, Giuseppe Oliviero, Umberto Montemurro
Interactive Positioning based on Object Visibility
Christian Kray, Gerd Kortuem
IDeixis - Searching the Web with Images for Location-Based Information
Konrad Tollmar, Tom Yeh, Trevor Darrell
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Speech Interfaces
Acoustic Features for Profiling Mobile Users of Conversational Interfaces
David Toney, David Feinberg, Korin Richmond
Butler: A Universal Speech Interface for Mobile Environments
Botond Pakucs
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Posters
The following posters will be presented during the
conference (these will be shown in parallel to demos (still to be
confirmed)):
Learnability and Automatic Clustering of Images in Mobile Devices
Aino Ahtinen, Malin Andersson
UbiquiTO: a Multi-Device Adaptive Guide
Ilaria Amendola, Federica Cena, Luca Console, Andrea Crevola, Cristina Gena, Anna Goy
Visualizing the Thematic Update Status of Web and WAP Sites on Mobile Phones
Luca Chittaro
Adapting Web-Pages for Mobile / PC Collaboration
Hui Na Chua, Simon Scott, See-Leng Ng, Michael Gardner, Peter Blanchfield
EMG as a Subtle Input Interface for Mobile Computing
Enrico Costanza, Alberto Perdomo, Samuel Inverso, Rebecca Allen
Mobile Support for Team-Based Field Surveys
Malcolm Hall, Philip Gray
A New Concept for a Wireless Keyboard
David Hirshberg, Joel Norman
Comparing Performance with Two Methods of Text Input with a Handheld Keypad: Four-way vs. Multi-press
David Hirshberg, Joel Norman, Leonid Papkov
“Please turn ON your mobile phone” – First Impressions of Text-messaging in Lectures
Matt Jones, Gary Marsden
A Stereoscopic Image Rendering Method for Autostereoscopic Mobile Devices
Daehee Kim, Hoonjong Kang, Chunghyun Ahn,
The Effects of Mobile Pedestrian Navigation Systems on the Concurrent Acquisition of Route and Survey Knowledge
Antonio Krüger, Ilhan Aslan, Hubert Zimmer
Supporting Museum Co-Visits Using Mobile Devices
Yann Laurillau, Fabio Paternò
Chording for Text Entry and Control in Mobile Phones
Seongil Lee, Sang Hyuk Hong
Engaging Learners with Everyday Technology: A Participatory Simulation using Mobile phones
Peter Lonsdale, Chris Baber, Mike Sharples
One-Push Sharing: Facilitating Picture Sharing From Camera Phones
Gary Look, Robert Laddaga, Howard Shrobe
Delivering Personalized Local Services
László Márai, Javier Lafuente, Gábor Márton, Timo Perälä, Mikko Tarkiainen
User Mapping – a Discount Technique for Exploring User Needs for Future Mobile Products and Services
Val Mitchell, Susan Harker, Ken Eason
Memojog- an Interactive Memory Aid Incorporating Mobile Based Technologies
Kenny Morrison, Andrea Szymkowiak, Peter Gregor
JIKUKAN-POEMER: Geographic Information System Using Camera Phone Equipped with GPS, and its Exhibition on a Street
Yasuto Nakanishi, Masashige Motoe, Shohei Matsukawa
Visual Object Detection for Mobile Road Sign Inventory
Lucas Paletta, Christin Seifert, Alexander Almer, Jean-Philippe Andreu, Evelyn Hödl, Andreas Jeitler
Integrated Care Plan and Documentation on Handheld Devices in Mobile Close Care
Isabella Scandurra, Maria Hägglund, Sabine Koch
Centaur: A Two-Panel Interface for Mobile Document Access
Greg Schohn, Adam Berger
Location Dependent Messaging System using
Augmented Reality
Siddharth Singh, Adrian Cheok, Guo Loong Ng, Farzam Farbiz, Rahim Leyman
Smartphone Views: Building Multi-Device Distributed User Interfaces
Micael Sjölund, Anders Larsson, Erik Berglund
The Lack of Intelligent Design in Mobile Phones
Georg Strom
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Panels
The Myth of the "Martini Solution" -
Richard Harper (Moderator), Abigail Sellen, Tim Kindberg, Phil Gosett and Kaisa Väänänen-Vainio-Mattila
Mobile Communications vs. Pervasive Communications: The Role
of Handhelds - Scott Weiss (Moderator), Akseli Anttila, Amnon Ribak, Anxo Cereijo Roibas,
Sabine Seymour, Sofia Svanteson and David Williams
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Interactive Game
Seamful games are mobile multiplayer games, designed to let people take advantage of the limits and gaps of ubicomp infrastructure e.g.
wireless networks and positioning systems. In this game, two teams of players use PDAs with GPS and 802.11 to gain information from a server about the position of periodically appearing ‘coins’, the locations of other players, and wi-fi signal strength as sampled by players during the game. To gain points, a player has to get close to a coin (according to GPS), and use a GUI 'Pickup' command to pick it up. The game has an inbuilt tension between being in net coverage and being out. Initially, players are uncertain as to where there is coverage, but they can watch and talk to other players as they move, and use the dynamically updated 802.11 map overlay as they discover new access points and reveal more of the coverage.
Coins often appear in areas where there is no coverage, but one needs net coverage in order to upload coins and get game points. When in coverage, one can also get updates on players’ positions, new coins and net coverage, and use the 'Pickpocket' command. This steals coins out of the PDAs of any nearby players, so... watch out!
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Social Programme
Civic Reception: on the evening of Tuesday
14th, The Rt. Hon. The Lord Provost Councillor Liz Cameron and Glasgow
City Council request the pleasure of your company at a Civic Reception in
the
City Chambers, Glasgow.
Conference Dinner: on the evening of
Wednesday 15th, The MobileHCI 04 organisers request the pleasure of your
company at the Conference Dinner in The Grand Hall,
Drumkinnon
Tower, Loch Lomond Shores.
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